Pouco conhecido Fatos sobre The First Berserker: Khazan.
Pouco conhecido Fatos sobre The First Berserker: Khazan.
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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
24 de marçeste de 2025 por André Custodio À medida qual a comunidade souls fica Muito mais viúva utilizando a falta por novos Dark Souls e usando o abandono do Bloodborne, seus olhares se voltam para ESTES títulos originais que vêm dando as caras nos últimos anos.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter On-line universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
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Isso porque, apesar do ter características como combates punitivos e que dependem natural do gerenciamento por estamina e ambientes usando Porreiro design e atalhos interessantes, eles não trazem todas as ferramentas de que ajudam a lançar personalidade ao game.
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Utilizando um visual finesse cell shading que imita 1 anime, o game se destaca pela maneira saiba como usa seu sistema do habilidades de modo a passar ao jogador a sensaçãeste de que o protagonista é poderoso.
Enquanto é normal qual jogos do estilo soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou um bom tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.